Let's get started...
Getting Started
- The first thing you need to do is organise your league. This is usually friends, family or colleages. (We recommend a league size of about 8 to 12 players). Agree a league name.
- Nominate someone as the Chairperson. They will create the league on the app and invite all other managers by sending them the league code.
- Each manager will need to pay before the leage can start
Auction
- This is the best way to play. Only one manager can own each player.
- The chairperson needs to organise an auction or draft. (The auction and draft is is not currently supprted by the app.) This can be in person or online. Agree the budget and bid increment - these are set in the app just to track the cost of each team. Its worthwhile sending out a list of players ahead of time. These can be found on the league websites.
- Typically each manager takes it in turn to declare interest in a player. If its an auction you also state the amount you are willing to pay and then the bidding can start. Remember how many players you need get to complete your team. So spend wisely and if you run out of budget then you will need to pick up free players at the end of the auction.
- The auction or draft ends when every manager has a full team. Team size is set in the app and remember you need to make sure you have a goalkeeper(s), defenders, midfielders and forwards ensuring you can make substitutons and keep the league team formations. Pay attention to the Club Quota as you can only have so many platyers from the same club. i.e. If the Club Quota is set to two. This means you are only allowed a maximum of two Arsenal players, for example, in your fantasy team.
- Each manager can now enter their teams into the app.
- YOU MUST set your subsitutions to confirm your line up a day before a fixture. OTHERWISE YOU WONT SCORE ANY POINTS.
- The auction or draft are usually great fun and you will always leave with what you think is the winning team. Time will tell...
League Settings: Rules and Scoring
The chairperson can configure the league to follow your agreed rules. The league is highly configurable:
- League: League name. This is set when you cereat yiur leage but can be changed, if needed, at a later date.
- Rule: Team Size. This can be set between 11 and 18
- Rule: Club Quota. This can be set between 1 and 4. This restructs how many players you are allowed in your fantasy team for any one club.
- Transfers per Season. Limits the number of player transfers each manager can make in the season.
- Rule: Transfers per Month. Limits the number of player transfers each manager can make in any one month.
- Points: Points for a goal. Decide home nmany points you want to aware for agoal scored. This munber is also deducted for an own goal.
- Points: Points for an Assist. The points awarded for a goal Assist.
- Points: Points for a Cleansheet. The points awarded for a cleansheet monly apply to goalkeepers and defenders.
- Points: Points deducted if a Goal Conceded. These points are deducted from your goalkeeper and defenders.
- Points: Points deducted for a Red Card. Points deucted from a player for a Red Card.
- Points: Points deducted for a Yellow Card. Points deucted from a player for a Yellow Card.
- Formation: You can set line up formations. This ensures some consistecy in player selection. There are five team formations to select for the league. The chairperson can select a number of formations.
- Auction: Budget. Managers are asked to enter the price they paid at auction for a player. This just help track the spend.
- Auction: Bid Increment. This just help track the spend. But worth noting as you should use this at your organised Auction.
- Appearance: Defensive Appearance. A goalkeepr or defender gets awarded a point for apperaing in the game for 45 mins.